One of the largest of the Moonshaes, much of the island was under the control of King Derid in 1479 DR. Dernall Forest was under the control of dark fey who entered from a portal to the Feywild. The largest of these stockades is set up around the ruins of the main citadel, which flies the banner of Zhentil Keep. Much of Phlan is still ruined and lies in wreckage, and rebuilding is a major preoccupation. Access to the city is restricted to individuals approved by the current government, and non-humans are strictly forbidden; The city is now governed by Maalthiir, First Lord of Hillsfar, a shrewd, ruthless, and independent merchant-mage (N male human Wiz18) The Red Plumes, a former mercenary company now grown to more than five thousand strong, support Maalthiir's rule. The lesser cities of Elventree, Phlan, and Thentia are less overtly evil but have a strong, independent, almost chaotic nature. The land is inhabited by small prey animals and fast, ferocious monsters with strange forms. He sought, by alliance and military force, to become the dominant power in the region. Thar: Also known as the Great Gray Land, Thar is a windswept, broken moor with a harsh climate. The D&D Adventurers League is the official organized play system for DUNGEONS & DRAGONS®. Those who refused or even hesitated were sacrificed to Bane. The north section was sacked and destroyed in 1368 DR, along with both of the city's bridges. The Forgotten Realms is a fantasy world setting, described as a world of strange lands, dangerous creatures, and mighty deities, where magic and supernatural phenomena are quite real. Cities rise quickly, built on nerve and wealth, only to fall in wars or raids and then to be rebuilt once more. The area stands as a buffer between the elven lands to the south and the darker, more sinister lands of the Ride and Thar, home of dragons, giants, and ogres. Now firmly entrenched in the Zhents' power base and with a new temple to Bane being erected there, the city that once stood as a bulwark against the spread of the Zhent stain is now one of the proudest jewels in Fzoul Chembryl's new, Banite-influenced Zhentarim[original research?]. Its people are used to the foul nature of their lord and willing to pay taxes to support mercenary activity in the Dalelands instead of serving themselves. Major trading roads created a triangle of commerce between Zhentil Keep, Voonlar and Teshwave. The sites of the Moonsea include its cities and the ruins that reflect its long and violent past. The region is dominated by the large titular lake Moonsea, that is connected to the Sea of Fallen Stars to the south by the River Lis. Indeed, Hillsfar and Mulmaster were quick to react. A carefully. In 1355 DR, through a combination of bribery, threats, and treachery, Zhentil Keep gained control of the citadel, expelled all other forces, and raised the banner of the Zhentarim over the site. Yülash's importance rests in its location. For travelers on foot, it can be a long way between waystops and supply sources, and there is no-such thing as a safe campsite. It was leveled in 400 DR by the First Turnabout, a massive attack by the Dark Alliance of humanoids who swept down onto the Moonsea region to attack Northkeep. In 400 DR, however, a huge force mounted on dragonback swept over the city while ships landed an army that overran and sacked the city. West of the Moonsea is the northernmost of the Dales, Teshendale. The army of Melvaunt numbers five thousand swords and it is often supplemented by hired mercenaries. In theory, all villagers vote in the annual election of the bron. Its populace tends to be both ruthless and unfriendly. Since Selfaril had secretly become a high-ranking member of the Zhentarin, the Zhentarim effectively took control of Mulmaster. Continuing the Forgotten Realms Setting Books. The founder of the Zhentarim comes and goes as he pleases, advancing the Black Network's cause in whatever manner he sees fit, even if he no longer commands its forces directly. The Moonsea protects its north side, and a large keep guards the road leading south into the Vast. Nor does it apply to individuals serving in the Red Wizard enclave. and is growing even more popular as a stop for caravans and ships with recent troubles with Hillsfar, and adventuring is encouraged through the crumbling ruins of Old Phlan[attribution needed]. Some of these creatures are not native to the area, giving rise to claims that someone or something is stocking the swamp to keep others away. The Moonsea is a region in the North of Faerûn in the fictional fantasy setting of the Forgotten Realms. Forgotten Realms Helps receives a small commission whenever a product is purchased through these links. But travelers here are best forewarned to remain wary nonetheless. Voonlar is a relatively peaceful town. Mulmaster is a country lead by the High Blade (the de facto ruler of the city), Selfaril Uoumdolphin. Red and white dragons lair among the higher peaks. The western slopes of the Moonsea, which stretched as far as the Border Forest, were the most populated in the region in civilization and settlements of influence. It was (and remains) one of the major ports of the Moonsea. Instead, a group of druids is attempting to recultivate the courtyard. Fast and free shipping free returns cash on delivery available on eligible purchase. The shoreline is a wild, frontier area that is home to several city states dominated by despots. Ghosts of Northteep: Lights are seen underwater in and around the Bell in the Deep. Ironfang Keep: This forbidding keep fashioned from black basalt stands atop the cliffs near the mouth of the White River. A stern ex-adventurer named Kella Voskorm (LN female half-orc Ftr7) currently holds the post. Zhentil Keep dominates the recent history of the Moonsea. The trees of the forest still stand, but have been dead for more than a century. Why? A Zhent army under the command of Scyllua Darkhope pushed Hillsfar's troops out of Yülash and relieved pressure on Voonlar. To make their victory complete, a force of nonhuman mages and clerics (forty thousand strong, some chronicles say) gathered on the north shore of the Moonsea and brought the vengeance of their deities down upon the human interlopers. The region is dominated by the large titular sea that is connected to the Sea of Fallen Stars to the south by the River Lis. Forgotten Realms country The Moonsea Capital none Government City-states Ruler none Population 1,750,000 (est.) Voonlar is nominally independent, ruled by an elected bron (sheriff), who may direct up to six full-time deputies plus a militia of villagers raised as needed. Each city along the Moonsea™s shores brings with it its own unique contributions, helping to shape the overall character of the area. staged naval battle between a major Mulman fleet and the remnants of the Zhent navy resulted in a stunning victory for the Zhents. Find many great new & used options and get the best deals for AD&D ~ Forgotten Realms ~ D&D ~ The Moonsea ~ Softcover TSR 9474 Incomplete 1995 at the best … For this reason, the ruins still attract adventurers. Although the idea of rebuilding the castle has been floated, most citizens are wary of the expense. The region is used as a caravan route through the northern Moonsea, with the trademeet site of Glister being the sole human settlement in the area. Melvaunt and Hillsfar have traditionally marked the eastern extent of Zhentil Keep's influence on the Moonsea region, and for all practical purposes they still do, despite Mulmaster's alliance with the Zhentarim. Better to support the devil one knows than confront one of even more deadly and fell power. Its waters are the deep purple of the most precious amethyst; its shores hold some of the most dangerous locations in Faerûn. Zhentil Keep currently has a garrison of about two thousand troops and serves as the main base of the Zhent navy (currently nine ships, with more being built} The current castellan and champion of the Keep, Scyllua Darkhope, commands the Keep's army and the city watch. Selfaril is a wily, cagey man who spent years trying to block Zhentil Keep's influence over the eastern Moonsea. The Zhents have since rebuilt both bridges and repaired the harbor facilities on the north bank of the Tesh. She also oversees Zhentarim interests in the Keep itself and the nearby conquests of Teshwave, Voonlar, and Yülash, freeing Lord Fzoul to turn his attention to greater designs elsewhere. The people of the Moonsea view the rest of world and even the other Moonsea cities with suspicion and distrust In return, the rest of Faerûn sees the people of the Moonsea as unfriendly, sullen, dispirited, crafty, and most of all dangerous. On the surface Zhentil Keep has always been just one of several petty states vying for control of the region, the other contenders being Hillsfar, Melvaunt, and Mulmaster. All commodities are available somewhere for some price, and Melvauntians engage in the slave trade, shipping suitable captives south to the Old Empires and the Pirate Isles. The … The keep has only a single entrance (a doorway at ground level) and no windows or battlements. The citadel boasts a garrison of twenty-five hundred troops, plus an additional two hundred clerks, scribes, servants, and minor functionaries required to manage the Zhentarim's far-flung interests. Dragonspine Mountains: The western end of this high mountain range marks the western extent of the Moonsea area. The Moonsea region is full of wealth and peril. Phlan was founded in 367 DR as a trading outpost between the elves of Myth Drannor and the dwarves of the Dragonspine Mountains. Government: Phlan is ruled by a Council of Ten, with the current High Councilor (sometimes called One) a half-orc fighter named Kella Voskorm. … Some speculate that the keep houses a school for Shadow Weave users, a cabal of shadow adepts, or both. His sudden move to join the Zhentarim took people by surprise, though many simply assumed he had chosen to throw in with the likely winner. This open steppe lies between the Dragonspine Mountains, the Border Forest and the Gray Land of Thar. The most notable of the city-states is Zhentil Keep at the western end, the greatest base of operation of the once-secret society of the Zhentarim; Mulmaster in the southeast; Phlan; Melvaunt on the northern side; and Hillsfar in the southwest. What remains of Yülash clusters behind hastily constructed stockades. The upper reaches of Northkeep - its slender, now broken spires - remain visible to passing boats. Visitors can expect to be stopped and questioned about their business at any time. The Zhentarim once discouraged people from settling near the citadel, but now they see the need for the services a full-fledged community can provide. ], a series of destruction and rebuilding has led to the city being walled off into a destroyed, ruined Old Phlan and a rebuilt, shining Civilized Phlan. North-west of the sea are the Dragonspine Mountains. The depths of the swamp hold the hidden lairs of brigands and pirates (especially near the southern end} Rumor has it that the swamp also hides ruined temples of Gruumsh, Moander, and Bane. Fzoul Chembryl subverted the High Blade of Mulmaster, winning him as an ally. At its height, Zhentil Keep was a mass of stone buildings six stories high and spanning both banks of the River Tesh. Corsair: Forgotten Realms: Blades of the Moonsea, Book 2 (Audible Audio Edition): Richard Baker, J. P. Linton, Audible Studios: Amazon.ca Missing Crews: Ships from various ports are found adrift and deserted on the Moonsea, the crews simply gone, leaving the cargo, all their gear and even half-eaten meals behind as if they simply vanished, with no evidence of violence or struggle. The current watchlord, Gelduth Blackturret (LN male human Ari1/Ftr10), rules with the lightest of hands, since his power is little more than symbolic. Hillsfar has become infamous for its arena, a site of gladiatorial games. These natural sculptures have been smoothed by wind, but some have jagged portions where pieces have broken off. The keep seems impervious to all divinations and teleportation effects, even those cast inside its walls. Phlan (Large Town, 3,198): A city ruined but never fully destroyed by war, invasion, and dragon's strike, Phlan is beginning to regain a semblance of its once-great glory. The survivors were left huddled in the city's foreign quarter, while an army of giants and dragons sacked the ruins. The worship of good deities is not outlawed in Zhentil Keep, but it is discouraged. Teshwave has a military government controlled by the commander of the strongest unit present. Non-humans are very likely to wind up there, along with anyone who proves unpopular with the established regime that day. These individuals make Melvauntian slavers, Zhentil Keep raiders, and Moonsea pirates think twice before attacking Thentian ships and citizens. 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